Damage: Poison

Poison Damage will always do 100% of its listed damage value to an enemy; it is unaffected by any type of mitigation and so far other than its ability to ignore any known form of damage resistance has no special effect on any type of enemy.

Poison damage is unchanged by weapon mods that would otherwise increase armor piercing or elemental damage types, but it does follow the same rules for critical hits as those other damage types.

Innate Poison Weapons

 * Mire: Deals poison damage rather than normal damage with its jump attack.
 * Upcoming Research weapons

Poison Mods

 * There are no mods that affect or add poison damage to a weapon yet.