Kestrel

"The KESTREL boomerang is a heavy throwing weapon that can knock down enemies at a distance."

- In-game Description

Characteristics
This is a Throwing weapon.

Advantages
 * Can be thrown using the charge attack function.
 * Ragdolls most enemies when thrown, even if they survive the hit.
 * Capable of hitting enemies on the way back to thrower.
 * Can score head and other extremity shots when thrown.
 * Can be bounced around corners and obstacles to hit enemies in cover.
 * Projectile speed when thrown is faster than the Glaive. Coupled with its shorter range, you can expect to be able to throw this more often than the Glaive.
 * Easier to obtain than Glaive as the blueprint can be purchased from the market.
 * Has both  and  polarity slots. (Ideal for Killing Blow and Reflex Coil)
 * Jump attack has a medium-large radius and ragdolls enemies.
 * Normal attacks ignore Armor.
 * Ragdoll effect affects all enemies (except Toxic Ancient only) and most bosses
 * 100% stagger vs medium Grineer.

Disadvantages
 * As long as the boomerang is in flight, it can't be used for close combat.
 * Charge Attack does NOT ignore armor when thrown.
 * Thrown range is approximately 3/4 that of the Glaive.
 * Does not knock back Toxic Ancients (possible bug?)
 * Large amount of resources needed for crafting.
 * Cannot score a critical hit when thrown

Acquisition
Kestrel can be purchased for 150 and its blueprint for  20,000.

Weapon Loadouts
See the user build section for builds using this weapon.