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File:Shuriken.png Shuriken Energy: 25Energy small Hotkey: 1 File:Shuriken2.png
Launches a spinning blade of pain, dealing high damage and impaling enemies to walls.

Notes:

  • Damage is 100 / 100 / 250 / 500. Increased by Power Strength (Focus).
  • Cost to equip of 2 / 3 / 4 / 5 which is then halved by the Polarity slot, rounded up.
  • Two Shurikens will be thrown at max level.
  • Shuriken will seek targets.
  • Headshots for double damage, ignores armor, deals triple damage to light infested, impales and can puncture at least 2 enemies. Will not puncture Shield Lancer.
  • Staggers most bosses and Grineer if it does not kill them. Will not stagger Heavy Grineer.
  • Shuriken can rarely ricochet.
  • Shuriken will not disrupt Shade's cloak unless all targets in the immediate area are dead.
  • Can be used to break reinforced glass.
  • Can be used while jumping, sliding, clinging to a wall or executing a front flip.


File:SmokeScreen.png Smoke Screen Energy: 35Energy small Hotkey: 2 File:Smoke Screen.png
Drops a smoke bomb that stuns enemies and obscures their vision, rendering Ash invisible for a short time.

Notes:

  • Invisibility usable duration of 2 / 2 / 4 / 6 seconds with a half second cast time. Increased by Power Duration (Continuity).
  • Cost to equip of 4 / 5 / 6 / 7 which is then halved by the Polarity slot, rounded up.
  • Staggers enemies once for 1 second within a radius of 10 in-game metres (estimated). Increased by Power Range (Stretch).
  • Melee attacks hit for 50% extra damage while invisible (yellow numbers) and charge attacks for 100% extra damage. These attacks can critically hit (red numbers). However, Organ Shatter does not affect yellow hits, only red critical hits.
  • Ash can be knocked down or staggered during both the cast animation and invisibility.
  • Can be used while sliding and clinging to a wall but not in mid-jump, wall jump or forward flip.


File:Teleport.png Teleport Energy: 25Energy small Hotkey: 3 File:TeleportCard.png
Ash teleports towards the target, bringing them into melee range.

Notes:

  • Player teleports directly in front of the target, performing a half second flip during which they cannot melee or shoot.
  • Cost to equip of 6 / 7 / 8 / 9 which is then halved by the Polarity slot, rounded up.
  • Must have direct line of sight to a small part of the target.
  • Range estimated at 20 / 20 / 30(?) / 45 in-game metres. This can be increased by Power Range (Stretch), but not beyond 45m.
  • Can be used to teleport to a nearby enemy or ally, hostage, cryopod, and mobile defense data terminals.
  • Can be used in the air.


File:BladeStorm.png Blade Storm Energy: 100Energy small Hotkey: 4 File:Blade Storm.png
Ash goes on a rampage, teleporting and destroying nearby enemies.

Notes:

  • Each strike deals 1000 / 1000 / 1000 / 1000. Increased by Power Strength (Focus).
  • Cost to equip of 10 / 11 / 12 / 13 which is then halved by the Polarity slot, rounded up.
  • Hits up to 8 / 8 / 10 / 13 enemies once within an estimated 20 metre radius of your initial target, visibility of subsequent enemies is not required. This range is affected by Power Range (Stretch).
  • Blade Storm will not go beyond the map tile of the initial target.
  • Initial targeting range is approximately 50 metres in-game, this range cannot be improved. A small portion of the target must be in line of sight.
  • Ash becomes invulnerable for the duration and is returned to the original cast location once the maximum amount of enemies has been reached or it fails to find any more within range.
  • Registers as 1500 damage to Infested Crawlers and 3000 damage to Corpus Moa as well as Infested Runner, Charger and Leaper.
  • Can be used in the air.
  • Can be used even when the Glaive has not returned to the player.
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