Furax | |
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250px | |
Statistics | |
Mastery Level | 0 |
Type | Gauntlets |
Base Damage | 25.0 |
Base Firing Rate | 1.0 |
Accuracy | 100.0 |
Base Charge Damage | 150.0 |
Base Charge Speed | 1.0s |
Base Critical Chance | 20% (5% charge) |
Base Critical Damage | 200% (150% charge) |
Polarities | None |
These power gauntlets lack the range of most melee weapons, but FURAX is far more devastating when you strike an enemy in close combat. | ||
–In-game description. |
Used by Grineer Powerfists, Furax has a higher base charge damage compared to most other melee weapons. However, the Furax has a much more limited strike range that manifests as a simple close range thrust, making connecting with a charged attack slightly more difficult.
Characteristics
Edit
This is a Blunt weapon.
Advantages:
- High charge damage.
- Effective against Grineer due to armor ignore.
- 300% charge attack damage on (non-Ancient) Infested and on execution attack of downed enemy
- When you do a jump attack anyone hit by the AOE will get knocked down
- It has an awesome effect if elemental mods are added on
Disadvantages:
- Very short range.
- No polarities.
Acquisition
Edit
The Furax can be purchased for File:Platinumicon.png 125 and the blueprint for File:Creditsicon.png 15,000.
Resource | Quantity |
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Nano Spores | 700 |
Salvage | 900 |
Ferrite | 600 |
Alloy Plate | 150 |
Credits | File:Creditsicon.png 30,000 |
Build Time | 12 hours |
Rush Build |
Weapon Loadouts
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- Main article: Category:Furax Build
See the user build section for builds using this weapon.
Tips
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- When using these remember that you must be really close and therefore expect yourself to be vulnerable to staggers, knockdowns and knockbacks.
- When fighting sprint around while charging and turn to hit at last second then run away for another charge. Basically keep moving or do some evasive maneuvers like roll.
- Occasionally, you may find it hard to hit an enemy even if they are directly in front of you. This may be a small mesh problem associated with the weapons short range.
- If you're using Ash or Loki, use Smoke Screen/Invisibility and attack with charge attacks. Guaranteed criticals will double the base charge attack to 300.
- The execution blow has a small AOE which only effects the units slightly overlapping the executed unit.
- Using Reach can effectively aid in hitting targets from slightly further away.
Notes
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- Slide attack deals 75 dmg.
- Jump attack direct hit deals 35 additional dmg.
- Regular melee attacks do 25 dmg to light infested, charge does 300% to non-ancient infested.
- Crit chance seems to be around 15% - 20% (Needs confirmation!)
- Execution attack damage is a flurry of punches, each dealing around 30 damage. You're immune to knockdown during the time the damage is dealt.
Media
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Weapons • {Compare All} | |
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Primary Weapons | |
Rifles | Braton • Braton Vandal • MK1-Braton • Boltor • Burston • Grakata • Gorgon • Latron • Latron Prime |
Shotguns | Boar • Hek • Strun |
Special | Dread • Paris • Snipetron • Vulkar |
Side Arms | |
Single | Bolto • Bronco • Furis • Kraken • Lato • Lato Prime • Lato Vandal • Lex • Sicarus • Viper |
Dual | Afuris • Akbolto • Aklato • Dual Broncos • Twin Vipers |
Thrown | Despair • Kunai |
Melee Weapons | |
Short | Ankyros • Ceramic Dagger • Dark Dagger • Furax • Heat Dagger |
Long | Amphis • Bo • Cronus • Dark Sword • Ether Sword • Heat Sword • Jaw Sword • Machete Mire • Pangolin Sword • Plasma Sword • Skana • Skana Prime |
Dual | Dual Cleavers • Dual Ether • Dual Heat Swords • Dual Skana • Dual Zoren • Ether Daggers • Fang |
Thrown | Glaive • Kestrel |
Heavy | Fragor • Gram • Hate • Orthos • Reaper Prime • Scindo |
Skins | Brokk • Manticore • Dagger Axe (Zoren) • Dagger Axe (Scindo) |